Volume 9, Issue 7, page 9

Alt YOU, 700, Cdn ,fit
OW we will take up imagination drills
for control of space. You should be
picking up something of other people's thought, and you should own
the space around you and the space
you walk in. You should have a certain amount of psychic space which
is yours and into which you can put
things; if anyone else puts things
there, you should recognize them as
foreigners or strays. So these are the
prerequisites for this lesson and working
on it: That you do own the space around
you as far as effort and emotion go. If
emotion appears there, either it should
be yours, put there by you, or you should
be aware that it is not yours and probably recognize who did put it there.

The drills in this lesson are important.
They are techniques which need not be practiced all the time; 20, 30, or 40 minutes a
day now and then will do the trick on some of
them, and some of them pay off if you do them
10 minutes a day regularly for six months.

The first game for control of space is the
use of points. This game is an outflow technique; energy flows out away from you to some
extent when you use it, so when you do it, you
should play it not more than about 10 minutes
at a time and balance it with an inflow technique a little later. It should be practiced
every day at a given time in a given place in
order to get the best results, and results
normally are not quick.

The drill is simply to sit with your eye s
closed, absolutely motionless, doing nothing
at all with energy, emotion, or thought. Your
goal is 10 minutes without interruption of
clear space which is all your own and perfectly
clear, with nothing in it. A minute at first is
a fair beginning. Five minutes is good. Ten
minutes is all you want. Any longer than that
serves no particular purpose unless you want
to experiment with it.

The second game is an inflow technique -- putting points out around you and pulling them in.
Put an imaginary point out as far from you as
you can and pull it into the space of your
body, within that space. Keep this up; put out
points in every direction and then pull them
in to you. Make sure that there is no direction around you in which you cannot put your
own point and pull it in freely. If it sticks,
practice on that area. If putting points into
a given area causes pain or memories to spring
up, keep pulling the points in from there until
the pain or memories stop.

When your facility with points is well developed, put out images, people, objects, all
kinds of mental pictures of things that you
created. Put them out away from you and pull
them in to you. Keep putting them out and pullWARNING -- These lessons in "Advanced Perception" are not to be treated lightly -- or delved
in by the curious for idle or questionable
goals. As the Author cautions, they're dangerous -- and It Is suggested two persons with similar intent work as a team. One of the risks involved, Mr. Schroeppel warns, is that some who
successfully develop their advanced perception
"are going to see some things they'd rather not
see". And don't mix with any other technique,
or you may find yourself working at cross-purposes. Which Is no place to find yourself, or
for anyone else to find you -- especially an incompetent psychologist or psychiatrist. They
^ay get the Idea you're as crazy as they are.
ing them in, from every direction. Check your
psychic space in all directions and just as
far out as you can. Make sure that you own that
space, that you can put objects anywhere in
it, and keep pulling them in.

Try backing up against a wall and putting
mental images in the wall behind you, in the
ground beneath you, and so forth. Make sure
you own your own space, that you can put your
imaginary picture -- any kind of picture -- anywhere you want.

Practice moving your imaginary objects from
one side to the other. Put a mental picture of
something big and heavy in front of you and
then move it to a place behind you, and above
you, and below you, and around you. Swing it
around in arcs, spin it, thump it, bang it.
Then take, say, a wall; put this object up
against the wall, bang it on one side of the
wall, push it thru, and bang it on the other
side. Practice this until as far as your imagination is concerned you can make the wall as
solid or as nebulous as you want it.

Another drill is to put a point out in front
of you and just hold it there without moving.
The time to try for this is 10 minutes. If you
can't make that, take less; stay on success.
Repeated exercise is what pays off. When you
can hold one, then try for two points. When
you can hold two, try three, then four. From
four points you go to a plane, and from the
plane to a cube. Your end-goal on this particular game is to be able to put the cube of empty
space out somewhere, anywhere, around you and
just hold it there, all yours. When you get to
the point that you can hold it so, practice
filling it with your own imaginary items, and
practice emptying it. Then imagine other people filling it for you, and make them empty it.
Keep on until you can put out a cube of space,
hold it empty, fill it full of stuff, and clean
it out. Make sure you can move it freely in
your own home, and where you work, and that it
doesn't shrink or distort. This is one of the
checks for finding out if a man owns his own
space, by the way. Just have him take that cube
of space and move it around. Every place in
which it shrinks down or disappears is a place
he does not own, so keep having him try to
move it thru that area until he decides he
does own the place.